AI Insights · Timothy · January 2023
Top 5 Gacha Games on iOS in New Zealand Q4 2022
Discover the performance trends of the top 5 gacha games on the iOS platform in New Zealand during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top five gacha games on the iOS platform in New Zealand demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's metrics:
Hero Clash:Catch the Thief from 9z Games (HK) saw an impressive growth in weekly revenue, starting from a modest $44 in late November and peaking at approximately $3.6K by mid-December. Weekly downloads showed a significant spike early in the quarter, reaching around 12.7K in the last week of November before gradually declining to 4.2K by the end of December. Weekly active users followed a similar pattern, increasing from 2.6K to a peak of nearly 20K in mid-December, then decreasing to 14.5K by the quarter's end.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED experienced consistent weekly revenue, ranging from $3.1K to $5.4K. However, weekly downloads declined sharply from 6.5K in late September to just over 500 by the end of December. Active users also saw a downward trend, dropping from 20.4K at the start of the quarter to 9.6K by the end of December.
8 Ball Pool™ by Miniclip.com maintained a steady weekly revenue, fluctuating between $3.8K and $6.7K throughout the quarter. Weekly downloads remained relatively stable, with a slight increase from 1.6K in late September to 2.4K by the end of December. Active users showed minor fluctuations, averaging around 54K to 60K during the quarter.
Top War: Battle Game from River Game HK Limited saw notable increases in both revenue and downloads. Weekly revenue rose from $3.8K in late September to approximately $7.6K by the end of December. Weekly downloads followed a similar upward trend, starting at 627 and reaching 2.8K by the end of the quarter. Active users also increased significantly, from 2.5K to 5K by the end of December.
NBA 2K Mobile Basketball Game from 2K had more modest growth. Weekly revenue fluctuated, peaking at $3.2K in mid-October before settling around $1.3K by the end of December. Downloads remained relatively low, ranging from 400 to 900 throughout the quarter. Active users saw a slight decrease, from 1.6K in late September to 1.4K by the end of December.
These insights are based on data from Sensor Tower. For more comprehensive analyses and trends, visit Sensor Tower's website.